The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please with all details and we will consider its re-activation.The 'Middle Earth Roleplaying Project' aims to recreate J.R.R. Tolkien's Middle Earth in the Creation engine of 'Skyrim'. The player will be plunged into Middle Earth near the end of the Third Age, not long before the War of the Ring breaks out.
Middle Earth Shadow Of Mordor Concept Art
For the entire month of April, our IGN First is diving deep into ' Middle-earth: Shadow of War, the hugely ambitious sequel to 2014's Middle-earth: Shadow of Mordor.As part of that ongoing coverage, we spoke with Monolith Productions Art Director, Philip Straub, and gained a ton of insight into how the team has crafted the visual design. With so many more layers in the Nemesis system, the massive new diverse regions in Mordor, and a brand new gear system, there's a lot to learn about the look and feel in Shadow of War.And for more, be sure to check out all of our so far! What have you done in Shadow of War to make it look and feel different from Shadow of Mordor?Middle-earth: Shadow of War is a much bigger game in every possible way. We have many more regions than we did in the past game.
The diversity of the regions is greater. We have a human city, we have our snowy environments, and we have an island type environment that is much more temperate.
Earth Concepts Landscape
The temperate island location brings all of the beauty associated with that type of environment, which is quite an interesting juxtaposition of beauty against the war and destruction within Mordor. We also have Cirith Ungol, which is a really amazing location that is essentially a city above the clouds. The goal with all of our geology was to create unique and interesting biomes that nobody had seen before in Middle-earth and to explore locations that really hadn't been explored before. Then we actually take that concept and layer on the tribes.How do the tribes affect the way each region is portrayed in Shadow of War?So, the tribes are really interesting in that they have a large, overarching impact on the world. The way to think about it is our tribes are essentially Orc cultures. There's different Orc cultures within the world, and each one of these Orc cultures has an overlord that owns that particular place.
And when they own that location, the entire world changes. So the fortress looks different depending on what tribe he's associated with. “The Marauder tribe is very much like a band of pirates and they're stealing from all of the races all over the place to build their power.But even more interesting, each overlord has a signature lighting and palette and weather component to it. For example, the Marauder tribe is very much like a band of pirates and they're stealing from all of the races all over the place to build their power. They're basically a bunch of greedy guys.
So if you go to the Marauder tribe in the snowy location, the fortress of Seregost, the overlord’s going to bring a bright two-o-clock sun to the location to really accentuate all the gold and stuff he's stolen.If you have another tribe, say the Mystic tribe, their overlord is going to bring his own lighting and his own weather. So he tends to be a little more stealthy, a little more secretive. And there's a bit of a necromancy element to him and that lighting and palette and weather is going to be different.
So if the tribes change the region they control, how does each tribe define the look of its orcs?There are visual components that are associated with that, too. The system itself is built on the foundation of Middle-earth: Shadow of Mordor's, but it’s much more complex in that there are more components that are interchangeable that can be added or taken away relative to your interaction with the Orc over the lifecycle of your relationship with that Orc. Then we also have a much more expanded scarring system, we have piercings, we have all kinds of fun hairdos they can get – obviously fitting in with the lore. “Each tribe has their class weapon, but they also have a special weapon.Something that we’ve touched a bit in some of the content we’ve released that is really exciting from my perspective is, each tribe has their class weapon, but they also have a special weapon that is associated with the tribe.
So for example, you may have a Feral tribe Orc who essentially has a gauntlet on his arm that has talons that shoot out. It's sort of like a Wolverine type attack. That attack means that when you engage him, you have to use other abilities and other strategies in order to take him down. Each of these tribes have multiple attacks associated with that tribe-specific weapon as well.With Shadow of War's larger and more diverse landscape, how do you create regions that feel realistic and different from one another?One of the cool things we do for our geology is on-location shoots.
For a fair amount of our locations there are coordinated photo shoots in areas like eastern Washington. This is an area that has enhanced the creative development of Shadow of War (as well as Shadow of Mordor) because the overall landscape speaks well to Mordor. This part of the country was very volcanic at one time and there are still some volcanoes around here. So we do broad based photo shoots, but we also do very close and detailed shoots to understand how to break down those materials and the geology over time that forms those worlds.
. 1 sharesAs J.R.R. Tolkien’s fantasy world once again hits the international box office, the next video game adventure set within it is already in development, set to take thee franchise in a darker direction with Middle-earth: Shadow of Mordor.To give a sense of the visual style and character design – as well as the unique abilities (and lethality) players can look forward to in the game’s hero – a new batch of screenshots and concept art has been released.
The central mystery at the heart of may not be the focus, but the new images give a clear sense of what next-gen gamers can expect.For those Lord of the Rings fans who may have missed, the game follows the hero Talion, a Ranger from the North occupying a garrison on Mordor’s borders whose entire family is killed on the night of Sauron’s return. When Talion is also killed, he is summoned back to the world of the living by a Spirit of vengeance and sets off on a quest to find his killers.The reasons for Talion’s resurrection are a mystery even to him, as is the amount of potential packed into the game, currently being developed for current and next-gen consoles. The project comes from F.E.A.R. And Condemned developer, a studio known for producing some solid titles with mature themes. So although the images show enemies and an art style familiar to the fantasy genre (and an intriguing peek at Talion’s Wraith abilities), the developers promise something new.
From a gameplay perspective, the screenshots paint a fairly clear picture of what to expect from Shadow of Mordor: a third-person action game emphasizing combat and stealth. Much emphasis has been placed on the studio’s new Nemesis System, giving players the ability to shape not only their own experience and story, but that of the enemies they face.Talion’s quest will largely center on tracking down and eliminating a number of Sauron’s ‘Black Captains,’ requiring the player to navigate the ranks of Sauron’s army. With the player able to choose their path through Mordor (and their impact on Sauron’s forces along the way), it takes little imagination to see how the enemies can be shaped and influenced by the player’s actions before ever meeting them.With dynamic missions and progression the tentpoles of the gameplay/story blend – as seems to be the goal for several next-gen games – the game’s entire sandbox environment seems designed to hand control over to the player. But while players will likely wish to see a bit more actual gameplay before deciding how weight to put into the open world, the prescribed story elements of the game are promising in their own right.Any adventure set within Tolkien’s Middle-earth has to place emphasis on story and characters, but Monolith has made it clear that they are intending to deliver their own take on the material, not an imitation of that seen first in The Lord of the Rings trilogy, and again in The Hobbit. Calling on the talents of lead writer Christian Cantamessa, a writer for Rockstar’s western is intriguing enough, but the fact that Cantamessa was supplied with written accounts from World War I soldiers and Russian Gulag inmates to shape his take on the war-torn Mordor is even more so.Only time will tell if those influences can help distinguish Shadow of Mordor from an increasingly-crowded genre on this generation of consoles or the next, but consider this one a game to watch.What do you think of the game so far? Is it the writing influences and direction that has you interested, or is gameplay where your judgement will begin and end? Share your thoughts in the comments.Middle-earth: Shadow of Mordor will release for the PC, PS3, PS4, Xbox 360 and Xbox One.Follow Andrew on Twitter @.
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